Grand Theft Auto: where the series began from a bird's-eye view

Before three-dimensional Liberty City, the series was built on fast cars, telephone jobs, score multipliers and three cities that later games would repeatedly revisit.

The game at a glance

Verifiable essentials without mixing editions

Released

1997

The original Grand Theft Auto by DMA Design.

Cities

3

Liberty City, San Andreas and Vice City in their original 2D form.

Progress

Points

Reaching the required score unlocks the next chapter, rather than completing a linear list of every mission.

Cities and vehicles in pictures

Original illustrations without copied game maps or textures

Original illustration of an island metropolis, a hilly West Coast city and a tropical coastal city

Three faces of the city

The comparison explains the character of the three cities without copying their exact game maps.

Original GTA HUB illustration · not a screenshot or an exact game map.
Historical aerial photograph of Lower Manhattan in 1999

Historical context: New York in 1999

The photograph shows the real arrangement of islands, bridges and harbour facilities.

Source: NOAA / Wikimedia Commons · public domain
Original illustration of six vehicles in a 1990s style

Vehicle types in the original GTA

A compact car, saloon, coupe, van, police car and motorcycle represent different roles within the driving model.

Original GTA HUB illustration · not a screenshot or an exact game map.

Complete guide

Every subject has its own indexable page

History

From the Race'n'Chase concept to the Grand Theft Auto series.

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Cities and chapters

How maps, points and unlocking the next section work.

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Missions and telephones

Jobs, the score multiplier and why survival matters more than chaos.

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Vehicles

Driving from above, equipment and the police system.

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London 1969 and 1961

The period Mission Packs and how they relate to the base game.

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Platforms

DOS, Windows, PlayStation, Game Boy Color and WebAssembly.

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Play in a browser

The genuine Carnage3D/WASM engine loads only after you click.

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