
Pistol
A precise basic weapon for short to medium range.
- Range
- medium
- Risk
- normal

Each category has its own detail view and practical description. The illustrations reflect the period without copying original game models or textures.
Each entry has its own detail view

A precise basic weapon for short to medium range.

A high rate of fire that quickly consumes ammunition.

Powerful at close range, but markedly weaker at distance.

Suitable for controlling medium distances and groups of enemies.

A slow, precise choice for a safe opening shot.

Specialised equipment with high impact and limited versatility.

Destroys vehicles and groups, but requires a safe distance.

An explosive for areas and cover; a poor throw also endangers the player.
The illustrations were created by GTA HUB and only reflect the period, category and function. They are not sprite sheets or copies of the original models.
GTA III introduced 3D aiming to the series, and its weapons made it a different kind of game. Besides the pistol and submachine gun, it includes shotguns, assault rifles, a sniper rifle with a zoom, a rocket launcher, a flamethrower, Molotov cocktails and grenades.
Weapons are bought from Ammu-Nation, and every ten hidden packages found add a new weapon to your safehouses. Collect from the start and you will have good equipment before missions require it.
Choosing the right weapon for the mission matters: the sniper rifle can deal with a rooftop target without a chase, the rocket launcher can stop a car that would otherwise escape, and an ordinary shotgun often wins out in the narrow streets of Liberty City.
At Ammu-Nation shops. More appear at safehouses for hidden packages found — one weapon for every ten packages.
Yes, with a zoom. It is useful for rooftop targets and at distances beyond the range of other weapons.
Only to the sides, while looking out of the vehicle's window. You cannot shoot straight ahead from a moving car.