
Pistol
Accurate basic equipment for short to medium range.
- Range
- medium
- Risk
- normal

Each category has its own detailed view and practical description. The illustrations reflect the period without reproducing original game models or textures.
Every entry has its own detailed view

Accurate basic equipment for short to medium range.

A high rate of fire that quickly consumes the ammunition supply.

Powerful at close range, but considerably weaker over distance.

Suitable for controlling medium distances and groups of enemies.

A slow, precise choice for securing the first hit.

Specialised equipment with considerable effect but limited versatility.

Destroys vehicles and groups but requires a safe distance.

An explosive for areas and cover; a poor judgement also endangers the player.
The illustrations were created by GTA HUB and are based only on the period, category and function. They are neither sprite sheets nor copies of the original models.
GTA 2 expanded the arsenal considerably. Alongside the pistol, submachine gun and rocket launcher, it added the shotgun, flamethrower, Molotov cocktails, grenades, silenced submachine gun, dual pistols and an electro gun that hits several targets at once.
Vehicle weapons are another new feature. You can have a car fitted with a machine gun, mines or an oil slick, for example — transforming a chase with the police or a gang.
Weapons in GTA 2 also affect your relationships with gangs. Shooting members of a gang costs you respect with that gang, closing off access to its missions.
The rocket launcher for vehicles and crowds; at close range against a group of enemies, the electro gun, which hits several targets at once.
Yes. You can have a vehicle fitted with a machine gun, mines or an oil slick, for example.
You lose respect by shooting its members. Below a certain level, the gang treats you as an enemy and its missions become unavailable to you.