Properties and businesses: the map becomes an empire

After taking over Vercetti Estate, money is no longer just for weapons. Buying businesses opens missions, regular income and the route to the finale.

Not every purchased property is a profitable business. A safehouse is mainly used for saving, a garage and reward spawns; an asset has its own tasks and generates money after they are completed.

Prices and income of every business

You can buy businesses from the mission Shakedown, the first mission at Vercetti Estate. The eight businesses for sale cost $400,000 together; all of them plus the mansion earn up to $53,000 a day.

GTA Vice City businesses: price, location, completion requirement and daily income
BusinessDistrictPriceIncome starts afterUp to per day
Vercetti EstateStarfish Islandnot for sale (Rub Out)Cop Land$5,000
BoatyardViceport$10,000Checkpoint Charlie$2,000
Cherry Popper Ice Cream FactoryLittle Havana$20,000Distribution$3,000
The Pole Position ClubOcean Beach$30,000spending $300 on private dances$4,000
Kaufman CabsLittle Haiti$40,000Cabmaggedon$5,000
Sunshine AutosLittle Havana$50,000the first car list; the cap rises with each of the four lists$9,000
InterGlobal FilmsPrawn Island$60,000G-Spotlight$7,000
Print WorksLittle Haiti$70,000Hit the Courier$8,000
Malibu ClubVice Point$120,000The Job$10,000

Prices apply to the original PC and console versions. Income piles up at the building until you collect it, but only up to the daily cap.

Key businesses

What each offers and why to complete it

Print Works

The $70,000 print shop has its own story chain, and the finale won't open without its mission Hit the Courier. If you want to finish the story, don't put it off.

Malibu Club

An expensive business with a substantial chain of preparations for a robbery. It also includes The Driver, often one of the most difficult obstacles.

Kaufman Cabs

The taxi firm opens a series of jobs involving a rival company. Once complete, it generates income and provides a themed reward.

Film Studio

InterGlobal Films on Prawn Island offers a varied series of missions using a boat, aircraft and motorbike.

Sunshine Autos

Combines races, garages and vehicle wanted lists. Each additional list gradually increases the business's value.

Cherry Popper

The distribution job starts in a special vehicle. Keep a close eye on police attention while completing it.

Pole Position Club

Completion is not a standard mission; the business starts earning after a set amount is spent on a private dance.

Boatyard

The short Checkpoint Charlie time trial tests boat handling. Success activates the business income.

How to manage money

A buying order without unnecessary grinding

Keep a reserve

Do not buy a business with your last money. Some missions require weapons, body armour or repeated attempts.

Collect income regularly

Each business can hold only a limited amount of money. Once it reaches that limit, no more income is added until you collect it.

Plan Sunshine Autos as you go

Look out for cars from the lists during normal play. Deliberately searching for all of them at the end is slower.

Frequently asked questions

Direct answers

Which business is required to finish GTA Vice City?

The Print Works and Vercetti Estate (the missions Hit the Courier and Cop Land), plus five other completed businesses of your choice. Then the mission Cap the Collector appears at the Print Works.

How much do all the businesses cost?

The eight businesses for sale cost $400,000 in total, from the Boatyard at $10,000 to the Malibu Club at $120,000. Vercetti Estate isn't bought; you get it through the mission Rub Out.

Which business earns the most?

The Malibu Club, up to $10,000 a day after The Job. Next come Sunshine Autos with $9,000 after all four car lists and the Print Works with $8,000.

Why is a business not generating income?

Buying it is not enough. Complete its missions or fulfil its specific condition; an income icon will then appear at the property.

Sources and verification

Primary sources take priority

Content checked on 10 October 2026. Differences between Classic and Definitive Edition are identified where they change the procedure.

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