Missions in GTA Vice City: the right order without dead ends

The story splits across several mission givers, then shifts to the business system after the mansion takeover. This often leaves players wondering why the next call has not arrived.

Vice City allows several branches to be completed in parallel. The order on the map is not always the order required for progress; the reliable approach is to finish active mission-giver chains and invest in businesses after acquiring the mansion.

All missions and your progress

62 missions in the order they are offered by their contacts. Tick off completed missions — your progress is saved only in your browser.

0 of 62 missions completed

Next story mission: In The Beginning... (Introduction)

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Story 0/36

Introduction

Sonny Forelli

Ken Rosenberg

  • reward $100
  • reward $200
  • reward $400
  • reward $1,000

Avery Carrington

  • reward $500
  • reward $1,000

Juan Cortez

  • reward $250
  • reward $500
  • reward $1,000unlocks Starfish Island

Ricardo Diaz

  • reward $1,000
  • reward $2,000unlocks the western mainland
  • reward $4,000
  • reward $10,000

Juan Cortez

  • reward $2,000

Avery Carrington

  • reward $2,500

Kent Paul

Juan Cortez

  • reward $5,000

Lance Vance

  • reward $50,000acquire the mansion and assets

Vercetti Estate

  • reward $2,000
  • reward $4,000
  • reward $10,000 · then up to $5,000 a day

Umberto Robina

  • reward $1,000
  • reward $2,000
  • reward $4,000

Auntie Poulet

  • reward $1,000
  • reward $2,000
  • reward $5,000

Umberto Robina

  • reward $10,000

Love Fist

  • reward $2,000
  • reward $4,000

Mitch Baker

  • reward $1,000
  • reward $2,000
  • reward $4,000

Love Fist

  • reward $8,000

Asset missions 0/17

Each mission chain unlocks after you buy the asset. You can start buying assets after Rub Out, when you acquire the mansion.

Boatyard

  • reward $5,000 · then up to $2,000 a day

Cherry Popper Ice Cream Factory

  • · then up to $3,000 a day

The Pole Position Club

  • · then up to $4,000 a day

Sunshine Autos

  • · then up to $9,000 a day

InterGlobal Film Studio

  • reward $1,000
  • reward $2,000
  • reward $4,000
  • reward $8,000 · then up to $7,000 a day

Kaufman Cabs

  • reward $1,000
  • reward $2,000
  • reward $5,000 · then up to $5,000 a day

Malibu Club

  • reward $1,000
  • reward $2,000
  • reward $3,000
  • reward $50,000 · then up to $10,000 a day

Phil Cassidy

  • reward $2,000
  • reward $4,000

Payphone missions 0/5

Jobs from Mr. Black are accepted at payphones marked on the map.

Mr. Black

  • reward $500
  • reward $2,000
  • reward $4,000
  • reward $8,000
  • reward $16,000

Finale 0/4

The finale starts at the Print Works. Cap the Collector opens only after Cop Land, Hit the Courier and five other completed businesses.

Print Works

  • reward $2,000
  • reward $5,000 · then up to $8,000 a day
  • reward $30,000

Tommy Vercetti

  • reward $30,000end of the story

Recommended progression

Milestones that show your progress

The hotel and first contacts

The opening missions lead from Ken Rosenberg to Cortez and Avery. Check for phone calls and new icons after every completed mission.

Starfish Island and the mainland

Starfish Island opens after Guardian Angels for Juan Cortez. The bridges to the mainland open after Phnom Penh '86 for Ricardo Diaz, when the hurricane warning ends.

Diaz and Vercetti Estate

The missions involving Diaz lead to the takeover of his mansion. This opens the business side of the game and allows you to buy properties.

Asset missions

Buy businesses, complete their mission chains and collect the revenue. Print Works is essential on the route to the finale.

Finale

Cap the Collector appears at the Print Works once you have finished Cop Land, Hit the Courier and the missions of five other businesses. After it, only the last mission, Keep Your Friends Close…, remains.

Common obstacles

What to do when a mission causes trouble

Demolition Man

First learn the route and RC helicopter controls without collecting the bombs. Then place the bombs systematically, starting with the more distant locations.

The Driver

The race is not just about speed. Drive cleanly, avoid cutting corners through obstacles and take advantage of the rival AI's mistakes instead of ramming.

Pole Position Club

This business has no regular mission. You complete it by spending $300 on private dances in the back rooms of the club.

A mission does not appear

Complete all visible icons, answer the phone and check the businesses. In a modded game, first restore the original main.scm and a compatible save.

Frequently asked questions

Direct answers

How much of the story is needed to reach the credits?

The credits do not require 100% completion. Rockstar notes that the story can be finished at a considerably lower percentage; 100% includes many side activities.

Why don't I have the last mission?

The second-to-last mission, Cap the Collector, unlocks after Cop Land, Hit the Courier and five other completed businesses; Vercetti Estate and the Print Works don't count towards those five. The finale, Keep Your Friends Close…, follows it.

When does the mainland unlock?

After Phnom Penh '86 for Ricardo Diaz. Starfish Island opens earlier, after Guardian Angels.

How many missions does GTA Vice City have?

Our list has 62 missions: 36 story missions, 17 business missions, 5 payphone jobs for Mr. Black and 4 final missions. Races, the stadium events, Paramedic, Vigilante and similar side activities aren't part of that count.

Sources and verification

Primary sources take priority

Content checked on 10 October 2026. Differences between Classic and Definitive Edition are identified where they change the procedure.

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